![]() The ACCIDENT judgment, which is a result of tapping damage notes, is exclusive to WITCH mode. ![]() The player will also get rewards based on their score and song level. ![]() ![]() If the player plays through the end of a song, and when the life bar is not completely depleted, the song is cleared.Īfter clearing a song, a results screen appears, showing the player's statistics such as their maximum combo, number of tap ratings, and score. If the life bar reaches 0%, the song ends in a failure. Getting a PERFECT or a GREAT will increase the current combo by 1, while NICE, BAD, and MISS will reset the current combo to 0 (BAD and MISS will also decrease life). The player will get a note judgment based on the accuracy of taps and flicks these are PERFECT, GREAT, NICE, BAD, and MISS (from best to worst). The methods of tapping them include simply tapping the notes, holding down the notes, tapping two notes simultaneously, flicking notes to a certain direction (PRO, MASTER, MASTER+, WITCH, GRAND, and SMART only), and sliding notes to a certain direction (MASTER+, WITCH, GRAND, and SMART only). During gameplay, there will be different kinds of notes appearing from the top of the screen to show how each of them must be tapped. The five possible judgments in the game, sorted from best to worst.Īt the start of a song, the game starts with the unit life at 100%, score at 0, and combo at 0.
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